﻿#include <stdio.h>
#include <math.h>

#include "glsl.h"


int  main() { 
	float fRaw = 165.540;
	struct vec4 color = d4c1i(fRaw*1000.);
	printf("main: %.3f,%.3f,%.3f,%.3f; d\n", color.r, color.g, color.b, color.a);
	getchar();
	return 0; 
}